BERT WEBSTER
A well-rounded computer professional with varied skills, degree in computer science, and a strong interest in computer game development and 3D design and development.
· C++ (6 years)
· 3D modeling, texturing, lighting, animation (4 years)
· Object-oriented software design (5 years)
· Extreme Programming, and agile software development methods (2 years)
· Cross platform development in Solaris, Irix, AIX, Windows (5 years)
· Flash/Flex actionScript (2 years)
· C++ game user interface (1 year)
· Ext JS web javascript user interface design work (1 year)
· Unity 3D game engine scripting, and game design (6 months)
· Importing 3D models, textures, animations for web/game use – texture baking. (2 years)
· 2D/3D graphic resource development and manipulation (4 years)
· Video and short animation/effects design work (3 years)
· Ability to communicate, document and share/teach technology
· Strong positive creative energy
TECHNICAL SKILLS
3D applications: Softimage, trueSpace, Blender, Google Sketchup, Bryce
2D graphics applications: Adobe Photoshop, Dogwaffle, Illustrator, Inkscape
Video graphic apps: After Effects, Premier Pro, Jahshaka
Multi platform XVT software development for Windows, Solaris, IRIX, and AIX.
Windows software development in C++ using MFC.
Distributed object design with the Orbix implementation of CORBA.
Graphics development: 2D and 3D coordinate transformations, hidden surface removal, and display of 3D objects with realistic lighting effects using polygon shading and ray tracing.
Languages known: C, C++, Modula-3, Visual Basic, and Pascal.
Well-versed in many PC and UNIX applications.
Web technologies exposed to: HTML, VRML, XML, Java, .NET, C#, PHP, WordPress
Experienced with Object Oriented Design Methods and Design Patterns
Experienced with SVN, CVS, and SourceSafe
Experienced with code using OpenGL and some direct coding
Exposure to Direct X development.
Founded LIGHT SPLASHER GRAPHICS, Mount Vernon, Washington 2005-Present
Owner, Independent contractor, Freelancer
Major clients:
· Web service division of Doral
· Docnex – Developer of web based medical billing, health record, and practice management software.
· Ergometrek – Microsoft small business accounting plug-in development
Product work:
· Flash charts: bar, pie with ASP code to supply data from database.
· Animated videos, logos, renderings of 3D objects
· Mongoose bicycle graphic customizations flash application.
Services:
· 3D graphics and animation
· Flash action script development
· Software development
· Animated logos
· Lenticular design and prototype work
Experience:
· Flash action script object oriented program design development.
· 3D integration work with Flash – Away3D, and Papervision libraries
· Javascript development and 3D asset development for Unity game engine.
· Visual basic .net plug-in development for web services
· Ext JS user interface design and development in javascript
· 2D graphic manipulation and development, vector and bitmap.
· 3D graphic design, rendering, key frame animation.
· 3D rigging, enveloping meshes, IK, FK animation.
· 3D texture baking lighting effects.
· Modifications to server side technologies, PHP, ASP, ASP.Net
· Xampp local server testing with Apache and mySql
Portfolio:
·
Business blog: http://www.lightsplasher.com
·
Prototype Unity 3D game: http://www.lightsplasher.com/Kenji.html
·
Sugoi 3D custom uniform design (3D design process flash
insert): http://custom.sugoi.com/usa/eng/Products/custom/Landing
·
“Home Building Video” animation and custom designed
flash cube programming at:
http://smartwaytobuild.com/
GREEN MOUNTAIN GEOPHYSICS, Louisville, Colorado 1997-2002
Products:
· GRIP program launching application primary developer
· GRIP diagnostics primary developer
· GRIP API partial development of specification for cross program communication
· GRIP visualization debugging and support for transfer of graphics from GRIP Diagnostics
· Synthetic trace display program modifications
· VectorSeis System Four software – map based geophysics survey display and collaboration on large team of developers.
Experience:
·
Programming in C++
·
Cross-platform (Windows, Solaris, Irix, AIX) XVT
·
Widows development using Visual C++, MFC
·
Object Oriented Design (OOD) and Object Oriented
Programming (OOP)
·
Use of CORBA for object interactions between running
applications and processes
·
Debugging and development work using OpenGL
·
Extreme programming methods and agile program
development.
·
CVS
·
Involved in making architectural design decisions
(program data storage, manipulation of data between clients and servers, and
for allowing easy use of 3rd party created servers).
·
Integrated geophysical algorithms and calculations into
programs
·
Debugging and development of multi-threaded
applications
·
Collaboration on a team of 10 developers in multiple
locations
DEVILS THUMB ENTERTAINMENT, Boulder, Colorado 1996-1997
Products:
·
“Tides of War” Windows 95 game
Experience:
· Game user interface development using Visual C++ and MFC
· Custom UI work using OCX controls and owner drawn controls.
· OpenGL and Direct3D development for display of 3D ship models and fractal landscapes.
· Singleton design pattern objects for use of Direct Sound and Active Movie COM API in game.
· ASSERT and VERIFY macros for checking function parameters and code operation
USDA AGRICULTURAL ENGINEERING RESEARCH CENTER AT CSU 1994-1996
Products:
·
Execution of scientific experiments and data
collections for agriculture research
·
GPS sprinkler position control program development
Experience:
· Application development in Visual Basic.
· Conversion of a 50,000 line DOS program into a Windows 95 application.
· User interface design
· Added additional features for the collection of experimental data in ACCESS database format.
FULL TIME STUDENT, Colorado State University 1993-1994
.
B.S., Computer Science, Colorado State University, Fort Collins, Colorado, 1996