BERT WEBSTER

 

BACKGROUND SUMMARY

 

A well-rounded computer professional with varied skills, degree in computer science, and a strong interest in computer game development and 3D design and development.

 

STRONGEST SKILLS

·        C++ (6 years)

·        3D modeling, texturing, lighting, animation (4 years)

·        Object-oriented software design (5 years)

·        Extreme Programming, and agile software development methods (2 years)

·        Cross platform development in Solaris, Irix, AIX, Windows (5 years)

·        Flash/Flex actionScript (2 years)

·        C++ game user interface (1 year)

·        Ext JS web javascript user interface design work (1 year)

·        Unity 3D game engine scripting, and game design (6 months)

·        Importing 3D models, textures, animations for web/game use – texture baking. (2 years)

·        2D/3D graphic resource development and manipulation (4 years)

·        Video and short animation/effects design work (3 years)

·        Ability to communicate, document and share/teach technology

·        Strong positive creative energy

 

TECHNICAL SKILLS

 

3D applications: Softimage, trueSpace, Blender, Google Sketchup, Bryce

2D graphics applications: Adobe Photoshop, Dogwaffle, Illustrator, Inkscape

Video graphic apps: After Effects, Premier Pro, Jahshaka

Multi platform XVT software development for Windows, Solaris, IRIX, and AIX.

Windows software development in C++ using MFC.

Distributed object design with the Orbix implementation of CORBA.

Graphics development: 2D and 3D coordinate transformations, hidden surface removal, and display of 3D objects with realistic lighting effects using polygon shading and ray tracing.

Languages known: C, C++, Modula-3, Visual Basic, and Pascal.

Well-versed in many PC and UNIX applications.

Web technologies exposed to: HTML, VRML, XML, Java, .NET, C#, PHP, WordPress

Experienced with Object Oriented Design Methods and Design Patterns

Experienced with SVN, CVS, and SourceSafe

Experienced with code using OpenGL and some direct coding

Exposure to Direct X development.

 

 

EMPLOYMENT HISTORY

 

Founded LIGHT SPLASHER GRAPHICS, Mount Vernon, Washington 2005-Present

Owner, Independent contractor, Freelancer

Major clients:

·        Web service division of Doral

·        Docnex – Developer of web based medical billing, health record, and practice management software.

·        Ergometrek – Microsoft small business accounting plug-in development

Product work:

·        Flash charts: bar, pie with ASP code to supply data from database.

·        Animated videos, logos, renderings of 3D objects

·        Mongoose bicycle graphic customizations flash application.

Services:

·        3D graphics and animation

·        Flash action script development

·        Software development

·        Animated logos

·        Lenticular design and prototype work

Experience:

·        Flash action script object oriented program design development.

·        3D integration work with Flash – Away3D, and Papervision libraries

·        Javascript development and 3D asset development for Unity game engine.

·        Visual basic .net plug-in development for web services

·        Ext JS user interface design and development in javascript

·        2D graphic manipulation and development, vector and bitmap.

·        3D graphic design, rendering, key frame animation.

·        3D rigging, enveloping meshes, IK, FK animation.

·        3D texture baking lighting effects.

·        Modifications to server side technologies, PHP, ASP, ASP.Net

·        Xampp local server testing with Apache and mySql

Portfolio:

·        Business blog: http://www.lightsplasher.com

·        Prototype Unity 3D game: http://www.lightsplasher.com/Kenji.html

·        Sugoi 3D custom uniform design (3D design process flash insert): http://custom.sugoi.com/usa/eng/Products/custom/Landing

·        “Home Building Video” animation and custom designed flash cube programming at: http://smartwaytobuild.com/

 


 

GREEN MOUNTAIN GEOPHYSICS, Louisville, Colorado 1997-2002

Software Engineer

Products:

·        GRIP program launching application primary developer

·        GRIP diagnostics primary developer

·        GRIP API partial development of specification for cross program communication

·        GRIP visualization debugging and support for transfer of graphics from GRIP Diagnostics

·        Synthetic trace display program modifications

·        VectorSeis System Four software – map based geophysics survey display and collaboration on large team of developers.

Experience:

·        Programming in C++

·        Cross-platform (Windows, Solaris, Irix, AIX) XVT

·        Widows development using Visual C++, MFC

·        Object Oriented Design (OOD) and Object Oriented Programming (OOP)

·        Use of CORBA for object interactions between running applications and processes

·        Debugging and development work using OpenGL

·        Extreme programming methods and agile program development.

·        CVS

·        Involved in making architectural design decisions (program data storage, manipulation of data between clients and servers, and for allowing easy use of 3rd party created servers).

·        Integrated geophysical algorithms and calculations into programs

·        Debugging and development of multi-threaded applications

·        Collaboration on a team of 10 developers in multiple locations

 

DEVILS THUMB ENTERTAINMENT, Boulder, Colorado 1996-1997

Programmer

Products:

·        “Tides of War” Windows 95 game

Experience:

·        Game user interface development using Visual C++ and MFC

·        Custom UI work using OCX controls and owner drawn controls.

·        OpenGL and Direct3D development for display of 3D ship models and fractal landscapes.

·        Singleton design pattern objects for use of Direct Sound and Active Movie COM API in game.

·        ASSERT and VERIFY macros for checking function parameters and code operation 

 

USDA AGRICULTURAL ENGINEERING RESEARCH CENTER AT CSU 1994-1996

Student Programmer

Products:

·        Execution of scientific experiments and data collections for agriculture research

·        GPS sprinkler position control program development

Experience:

·        Application development in Visual Basic.

·        Conversion of a 50,000 line DOS program into a Windows 95 application.

·        User interface design

·        Added additional features for the collection of experimental data in ACCESS database format.

 

FULL TIME STUDENT, Colorado State University 1993-1994

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EDUCATION

 

B.S., Computer Science, Colorado State University, Fort Collins, Colorado, 1996